webadmin

Immersive Audio with 6 Degrees of Freedom

MPEG-I Audio seeks to provide an immersive virtual audio and visual experience to users wearing a head-mounted visual display (HMD) with audio headphones, or using loudspeakers. The user’s view and perception of the virtual reality environment (VR) is responsive to user motion (i.e. position and orientation), where the user is free to move around in […]

Immersive Audio with 6 Degrees of Freedom Read More »

Geometry-based Point Cloud Compression

In October 2020, MPEG completed development of its ISO/IEC 23090-9 Geometry-based Point Cloud Compression (G‑PCC) standard. G‑PCC addresses lossless and lossy coding of time-varying 3D point clouds with associated attributes such as colour and material properties. This technology is particularly suitable for sparse point clouds. ISO/IEC 23090-5 Video-based Point Cloud Compression (V‑PCC), which was completed

Geometry-based Point Cloud Compression Read More »

Energy-Efficient Media Consumption (Green Metadata)

ISO/IEC 23001-11 specifies metadata (Green Metadata) that facilitates the reduction of energy usage during media consumption. The metadata enable means for (a) reducing decoder power consumption, (b) reducing display power consumption, (c) media selection for the joint decoder and display power reduction, and (d) quality recovery after low-power encoding. The third edition, which is currently

Energy-Efficient Media Consumption (Green Metadata) Read More »

Video-based Point Cloud Compression

In July 2020, MPEG completed its development of a Video-based Point Cloud Compression (V-PCC) standard. V-PCC addresses lossless and lossy coding of 3D point clouds with associated attributes such as colors and reflectance. Point clouds are typically represented by extremely large amounts of data, which is a significant barrier for mass market applications. However, the

Video-based Point Cloud Compression Read More »

Network-based Media Processing

With the increasing complexity and sophistication of media services and the incurred media processing, offloading complex media processing operations to the cloud/network is becoming critically important in order to keep receiver hardware simple and power consumption low. Network-based Media Processing (“NBMP”, ISO/IEC 23090-8) addresses advanced media processing use cases such as network stitching for virtual reality

Network-based Media Processing Read More »

Coded Representation of Haptics 

Haptics provide an additional layer of entertainment and sensory immersion beyond audio and visual media. The user experience and enjoyment of media content can be significantly enhanced by adding haptics to audio/video content, whether in ISO Base Media File Format (ISOBMFF) files or in media streams such as ATSC 3.0 broadcasts, streaming games, and mobile

Coded Representation of Haptics  Read More »