Active 3D Graphics Projects

  • Internet of Media Things (IoMT)

    The phrase “Internet of Things” (IoT) encompasses a large variety of research, development and market efforts related to the communication between smart objects. The definition may be fuzzy, but the market reality is very clear: the number of devices connected to the Internet will reach 50 billion by 2020. An important factor contributing to the…


  • Geometry-based Point Cloud Compression

    In October 2020, MPEG completed development of its ISO/IEC 23090-9 Geometry-based Point Cloud Compression (G‑PCC) standard. G‑PCC addresses lossless and lossy coding of time-varying 3D point clouds with associated attributes such as colour and material properties. This technology is particularly suitable for sparse point clouds. ISO/IEC 23090-5 Video-based Point Cloud Compression (V‑PCC), which was completed…


  • Dynamic Mesh Coding

    MPEG has issued a Call for Proposals (CfP) on Dynamic Mesh Coding, and expects to evaluate responses to this call in April 2022. A dynamic mesh sequence may require a large amount of data since it may consist of a significant amount of information changing in time. Therefore, efficient coding technologies are required to store…


  • Video-based Point Cloud Compression

    In July 2020, MPEG completed its development of a Video-based Point Cloud Compression (V-PCC) standard. V-PCC addresses lossless and lossy coding of 3D point clouds with associated attributes such as colors and reflectance. Point clouds are typically represented by extremely large amounts of data, which is a significant barrier for mass market applications. However, the…